Let's get one thing out of the way, because it's a thing that really bugs me about For Honor: It is not a "new genre," no matter how many times Ubisoft claims it is. I don't care that it said it in the E3 presentation. I don't care that on Ubisoft's blog creative director Jason Vandenberghe is quoted saying "I haven't actually been able to really put a name to For Honor's genre."
The hour draws nigh. Valve recently announced the first few Steam Machines available for pre-order, and beyond SteamOS itself, each one had something in common: The first announced Steam Machines from Alienware and Syber all have Nvidia graphics hardware.
You can use Apple Pay at more than 700,000 retail locations across the U.S., but good luck trying to pay with your phone at your neighborhood coffee shop or favorite food truck. While national chains and big-box stores are working to upgrade their systems to accept contactless payments and chip-and-pin cards, small businesses have been much slower to join the mobile payment party.
As I was sitting in a dark little cubicle during E3 last week watching a presentation for King's Quest, I started to wonder how much it cost to make. This was no idle speculation--no meaningless mind-wandering. Quite the opposite. I was trying to figure out whether we could officially say the adventure game, that much-maligned genre, was a "Big Deal" again.
Capturing good audio isn't easy. But it's essential if you're recording a new track, producing a podcast, or chatting over Skype.
You've been away from your desk for an hour--just one hour!--and already, you've got 20 or 30 email messages stacked up in your inbox. It could be nothing more than the usual pile of newsletters, retail promos and updates from company mailing lists--or it could be something big. The only way you'll know is if you stop what you're doing and take a peek.
It's time. Time for trailers, for loud dubstep, countless Inception-style bass drops, and "Welcome to the new age" hammered into your ear drums for hours on end. It's time for at least one borderline-tasteless joke made by a corporate stooge, at least three trailers for games that look functionally identical, and Assassin's Creed Whatever-We're-On.
None of the many advancements to Wi-Fi over the past decade compare to the potential of this emerging technology. It's one of the most complex and beneficial enhancements yet, because it enables Wi-Fi routers to do something they never could before: simultaneously send data to multiple devices.
Okay Google, let the air out of that balloon and slow down that self-driving car. Your I/O developers conference starts Thursday, so this is a perfect time to remind you about a few products of yours that still need attention. You know, the more established services that some of us have been using since Day Zero and, frankly, they're still not quite there--or they've gotten worse.